HARMONY Complete manual & game crack by P A R A N O I M I A! Table of Contents Getting Started.............................................1 How To Pass The Copy Protection Screen......................6 How to Configure Your Game..................................7 Utility Controls............................................8 How To Play.................................................9 Controlling The Seeker......................................9 Game Modes.................................................10 The Two Player Game........................................11 Energy Spheres.............................................11 Pulse Time.................................................11 Pods.......................................................12 Lives & Energy.............................................12 Scoring....................................................12 Bonus Levels...............................................13 The Random Bonus Pod.......................................13 Hints......................................................13 Troubleshooting............................................14 HARMONY WHY HARMONY? Webster's Collegiate Dictionary sums up the experience of The Game of Harmony as well as anything: har-mo-ny \'har-m -ne\ n 1: musically concordant, tuneful 2: pleasing or congruent arrangement of parts 3: internal calm: TRANQUILITY Imagine: Soothing music. Liquid sounds. Colorful, pleasing patterns. All part of a game that actually rewards you for staying calm. But why a game like The Game of Harmony? Simple answer: Like you, we work hard. And we just got weary of coming home to software "entertainment" that drives us nuts with tension. Zap this, blow up that - enough already. How about a challenge that demands total relaxation for optimal performance? A game that's more like a meditation than a rabid exercise in intergalactic gunplay? Who knows? The Game of Harmony just might usher in a whole New Age in software entertainment. Happy harmonizing. Page 1 follows: GETTING STARTED If You Have an Amiga Floppy Drive System: Insert the Harmony disk into the drive at the Workbench prompt. To center the game on the screen: press F6 to move the game down or press F7 to move the game up. If You Have an Amiga Hard Drive System: Because there are so many ways a program can be installed on an Amiga with a hard drive, we're making several assumptions for these instructions. First the assumptions: o You have one hard drive and one floppy drive. o You will boot the Amiga from the hard drive and the program disk is in the floppy drive. o Workbench resides on the hard drive. o Your Amiga has more than 512KB of RAM available (i.e. Amiga 1000, 2000, etc.) Now for the Instructions: 1 From the Workbench double-click on the System icon. 2 From within the System window, double-click on the CLI icon. 3 At the CLI prompt, type CD DH0: (This will put you in the root directory of your hard drive.) 4 Type MAKEDIR HARMONY and press Return. 5 Insert The Game of Harmony disk into DF0: 6 Type COPY HARMONY:#? TO DH0:HARMONY and press Return. Page 2 follows: GETTING STARTED (continued) 7 Type COPY HARMONY:S TO DH0:HARMONY and press Return. 8 To run the game, first type CD HARMONY and press Return. The type HARMONY and press Return. 9 Thereafter, to start the game fresh from the hard drive, enter the CLI and change to the Harmony sub-directory (i.e. type CD DH0:HARMONY). Then type HARMONY and press Return. Note: You must have The Game of Harmony disk (or a copy of it) in the floppy drive in order to save a game, restore a saved game, or to record high scores. Page 6 follows: HOW TO PASS THE COPY PROTECTION SHEET This is simple, play the PARANOIMIA crack! Page 7 follows: HOW TO CONFIGURE YOUR GAME The Game of Harmony will flip through a title screen, a High Scores Screen, then a brief series of Demo Screens with basic instructions. To move on to the Configuration Screen, press the fire button or space bar. The following options will appear. To move up and down the options, use the Z or W keys. To toggle between sub-options, use the A or S keys. After you choose your options, press the space bar to activate your configuration. Configuration Screen Options Sub-Options Comments Mode Normal Choose the demo Mantra mode here and you Demo get the game sounds instead of the theme song. Players One Two P1 Controller Keyboard Input device for Player 1 Joystick Page 8 follows: Configuration Screen (continued) Options Sub-Options Comments P2 Controller Keyboard Input device for Player 2 Joystick Control Mode Alternative See Controlling the Seeker for explanations. Normal Rotation Speed Slow The slow speed is more Fast precise. UTILITY CONTROLS D Save Game (at any point) R Restore the Saved Game (in any game level) P Pause/Unpause F9 Sound On/Off ESC Quit current game & return to Main Menu Page 9 follows: Note: One game can be saved/restored in either Mantra or Competitive Modes. HOW TO PLAY The game is simplicity itself. You control THE SEEKER (a hovering sphericule with a pointer inside) adrift in a world of colorful, melodious puzzles. Each puzzle is a configuration of different- colored orbs that pulsate with raw, undirected energy. Your goal: Create synergy (united, directed energy) by pushing together all same-colored pairs of spheres before they explode with tension. This "harmonizes" the configuration and lets you move on to the next puzzle. There are 50 configurations, 50 unique "problems" to be solved. You can work with or without a time limit, with or without a partner. Here are your secrets to success: Precision, elegance, grace, calm, clarity. CONTROLLING THE SEEKER The Game of Harmony can be played with either a keyboard or a joystick. Once you've reached the Configuration Screen, you can choose between two (2) different ways to control the movement of your Seeker. To scroll through options on the Configuration Screen, use the normal keyboard controls for Player One. (For joystick, use the normal joystick controls for Player One.) Page 10 follows: CONTROLLING THE SEEKER CONTROLS MOVEMENT MODE Players 1&2 Player 1 Player 2 ----------- -------- -------------- Joysticks Keyboard Keypad C64 Normal Alternative Up W 8 I N/A forward Down Z 2 M flip 180 brake/stop Left A 4 J rotate left same Right S 6 K rotate right same Fire button Space Bar 0 Return forward flip 180 GAME MODES To scroll between the three modes on the Configuration Screen, use the A or S keys. Mantra Mode. Other games call this Practice Mode. But unlike other games. The Game of Harmony gives you access to every level of play in this anxiety-free state. No time limits, no restrictions. Float through all 50 configurations at your leisure. (You may never want to leave this mode. Ever.) Normal Mode. For the more competitive, goal-oriented seeker of harmony, we have a time limit for solving each configuration. (For details, see Energy Spheres below.) Demo Mode. When you select this mode, you get a full demonstration of the game, including game sounds. Page 11 follows: THE TWO PLAYER GAMES Both the Mantra and Normal Modes feature a unique two-player option, which we like to call Harmonic Convergence. Each player controls his own Seeker on the same screen. But there is no competition. Instead, players must cooperate to "harmonize" each configuration. To set up the two-player option, choose Two under the Players option on the Game Configuration Screen, then select controllers for each player. ENERGY SPHERES The Game of Harmony gives you 50 different puzzles to solve. Each one features different configurations of colored orbs, called Energy Spheres, and barriers. Each puzzle challenges you to use your mobile Seeker to knock together Energy Spheres of the same color, thus creating Synergy (measured in points). Whenever you unify two like-colored spheres, they heave a grateful, musical sigh... then dissipate into a state of blissful synergy. Hey, you can't help but feel good about yourself. PULSE TIME But of course, raw Energy Spheres won't wait forever. If they are not united, they grow tense - and begin to pulsate faster and faster, until they explode with tension. This "pulse time" is your time limit for each level, because when all spheres have exploded, the round is over. (In Mantra Mode, however, orbs don't pulsate.) Spheres explode anywhere from 10 to 30 seconds after they appear. "Pulse time" is always the same for all spheres within a given level, but it is different from level to level. Page 12 follows: PODS Whenever two different-colored Energy Spheres collide, they generate a Pod of yet a third color. For about 3 seconds, that pod will sit there. During this time, you can "gobble" (run over) it with your Seeker, make it disappear, and gain energy. After 3 seconds, however, it will grow into another Energy Sphere. Obviously, if you let too many of these pods generate, your puzzle will begin to take somewhat unharmonious characteristics. LIVES & ENERGY You start The Game of Harmony with four lives. The number of lives you have left is marked on the upper right of the game screen. The Energy Bar runs across the top of the game screen. Every time you consume a pod, you gain energy. Every time an Energy Sphere explodes, you lose energy. If you let your energy level dwindle to nothing, you lose a life. SCORING Every time you "synergize" (knock together) Energy Spheres of the same color, you are awarded points. The amount of points is either 200, 250, or 300 points depending on the level you are playing. Your score is shown in the upper left of the game screen. You can also get Bonus Points. Every time you "harmonize" a level - that is, make all spheres disappear - without creating any new pods you earn an extra 1500 Bonus Points. If you harmonize a level, including any newly-created pods, you get 1000 Bonus Points. If there is only one sphere or one pair of spheres left, you earn 500 Bonus Points. More than one pair of spheres left earns you zero (0) Bonus Points. Page 13 follows: Oh, did we mention Bonus Lives? After every 20,000 points, you earn an additional life. Sort of a new slant on reincarnation. BONUS LEVELS Level 4 and every fourth level thereafter (Levels 8, 12, 16, etc) are designated bonus levels. In them, you can gain extra points, but cannot lose any of the points/energy you already have. Each bonus level presents an arrangement of Pods that can be gobbled for points. Each bonus level is different, with different instructions. READ THE ON-SCREEN INSTRUCTIONS FOR THESE LEVELS CAREFULLY. The Random Bonus Pod OK, you're in a configuration, seeking away, surrounded by spheres, when suddenly a random pod appears. Out of nowhere. Just sitting there. What is it? It's a Random Bonus Pod, is what it is. Gobble (run over) it quickly, before it goes away. Because if you do, The Game of Harmony will bestow you with the ability to dissolve anything on that level. Hints 1 Relax. We've said it before, and we'll say it again. The calmer you stay, the better you'll do. When you're seeking harmony, tension always breeds bad performance. 2 Try both Movement Control Modes. See which is most harmonious for you. 3 Seek the "elegant" solution. Each configuration can be harmonized in an infinite variety of ways. However, there is an optimal pattern for every level. Here's an example: Page 14 follows: Level 1 1 Move the Seeker so that it bounces off the wall and strikes the first orange sphere. 2 Move the Seeker so that it strikes the first blue sphere. They will dissolve.